Again, you won't find much that the game's introduction and main missions don't already show off, but we really did enjoy just taking in the world of Atomic Heart every now and again. Having said that, if you're into your brutalist soviet architecture and how the game meshes this aesthetic with a high-tech robot-led society, then maybe it is worth a little bit of a wander from time to time. In truth, it wasn't worth wasting the resources needed to successfully navigate Atomic Heart's overworld beyond using it as a vehicle to head to the next main waypoint. We did do a bit of exploration for the purpose of this review, and found little beyond some unnecessary combat encounters and resources for upgrading weapons or abilities. We're not saying we wanted a Ubisoft collectathon out here, but Mundfish just hasn't packed enough meaningful content into Atomic Heart's open world to justify much exploration before moving on to the next main mission. The 'open area' segments almost serve as stepping stones between the game's main dungeon-led missions, and sadly, they're a huge missed opportunity when you consider how intriguing the game's world is. While such scenarios do exist in the game, Atomic Heart's structure is tough to wrap your head around. Now, you may have seen pre-release material showcasing an open world full of aggressive robot creatures out to spoil the party. These 'dungeon' areas are more puzzle oriented to begin with (although combat plays a part from minute one) before they absolutely become more shooty-bang-bang by the end of Atomic Heart's roughly 15-hour adventure. You'll regularly plunge yourself into underground facilities to progress the storyline, where various puzzle rooms and combat scenarios play out from a first-person perspective. Once the game's intro moves on from pure walking simulator to hectic first-person shooter, Atomic Heart settles into a rhythm pretty quickly. Unfortunately, Atomic Heart never truly builds on the solid foundations such an introduction sets up, resulting in an uneven adventure where the ideas behind its world are ultimately stronger than the final game that takes place within it. While Atomic Heart swaps Infinite's early 20th century Americana for a 1950s depiction of communist Russia, developer Mundfish wears its inspirations on its sleeve right from the get go. You arrive at an 'idyllic' utopian city by boat - a city that happens to be floating amongst the clouds of a post-WW2 land dominated by Soviet science - before a short guided tour takes a turn for the worse. Anybody who's ever played Irrational's BioShock Infinite will be immediately familiar with the opening sequence of Atomic Heart.
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