![]() ![]() These cards typically work well as your deck is built around the fact to work with these control effects active, but your opponent just get limited too much to make a proper win condition out of his deck. ![]() AdvertisementsĬontrol decks evolve around certain cards that will limit the ability of your opponent to play his hand – this can be with cards that limit playing one card per turn or changing the energy costs. Advertisementsĭisrupt decks are more than just troll decks and getting a read on your opponent and destroying their synergies to win is a solid and also powerful strategy in Marvel Snap that you should give a try (also if you’re not into playing a disrupt deck to learn how they work). These decks use cards like Kazar, Blue Marvel, Spectrum or Devil Dino. Don’t listen to players calling them boring, they are effective and work even with higher pool enemies, too. They are less rng than other decks and require less surprise elements and work consistently. These style of decks use cards with ongoing effects to buff each other up and snowball towards the finish line victory, using cards that will give all other cards additional power. Important cards you see in these decks are Heimdal, Cloak, Iron Fist or Doctor Strange. ![]() This is not only fun to play (and effective), this also gives you the ability to switch your cards around on the last turn and take over locations leaving your opponent no chance. Move decks in Marvel Snap have a lot of cards that are mobile themself or can move other cards around along with cards that gain power when they get moved. Less obvious than destruct decks but as effective! You see cards here like Blade, Sword Master, Lady Sif or Apocalypse. So, you have cheaper cards that have the ‘downside’ of discarding cards from your hand and when they discard one of the key cards, your hand gets stronger. Famous destruct decks are decks like Deathpool Venom, Two-Lane Destroyer or the classic Carnage Deathlok deck.ĭiscard decks in Marvel Snap work a little differently than destruct decks as they work around discarding cards in your hand that will gain power through that. Typical cards you play in these decks are Venom, Deathlok or Carnage. They are flexible and powerful and, in my opinion, the most fun to play in Marvel Snap. Time Thief Perpetua can keep supplying it with materials from the deck so it can keep spinning while still being unaffected.Destruct decks are so much fun to play – they synergize around cheaper cards that gain benefits when being destroyed and cards that can destroy your own cards to snowball. It's not really R4nk spam, but I've tried using more PK cards to search Shade and Fog Blade, as well as PK Launch to drop the Time Thieves on the opponent's turn, as well as being able to go for Dark Requiem.Īlso, try that Dreadnought Number into Super Quantal Great King Magnus. Phantom Knights of Shade Brigande (idk if I botched it) can be a good choice for the archetype because it can bring Redoer's bounce online as soon as it's summoned. The main deck monsters can Special Summon themselves by detaching material from Xyz Monsters (with the banish effect being irrelevant usually because Xyz mechanics) and Regulator in particular is a 1 card R4nk. They have some in-archetype disruptions like Redoer's trap bounce, Retrograde's backrow negate and in some cases, Flyback and Bezel Ship attaching a card from the opponent's grave can hurt grave recursion pretty badly. ![]()
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